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[虚幻编辑器手册] 【1. Working with Actor Transforms | Unreal Engine】

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发表于 2016-6-24 20:51:21 | 显示全部楼层 |阅读模式


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调整 Actor 属性


An important part to working with Actors is to understand the process of Transforming Actors which includes the moving, rotating and scaling of an Actor as well as defining its Mobility (whether an Actor will be allowed to move or change in some way during gameplay). In this step we will focus on using the Details panel to adjust transformations for a selected Actor to set its Location, Scale and Moblity in the level.

For this How To guide, we will be using a new project using the Blueprint Third Person template with Starter Content enabled. If you have not created a project based off a template before or are not sure how to enable Starter Content, refer to the 项目浏览器 page for information on creating/opening projects, templates, and project settings.
Steps
With your project open, inside the Content Browser open the Content/StarterContent/Shapes folder.

Left-click-drag the Shape_Sphere into the viewport just above the stairs in the level.

【虚幻4翻译文档-1. Working with Actor Transforms | Unreal Engine】[虚幻4中文文档]



When the Actor is placed, the Details panel in the lower-right porition of the editor will become populated.

【虚幻4翻译文档-1. Working with Actor Transforms | Unreal Engine】[虚幻4中文文档]

【虚幻4翻译文档-1. Working with Actor Transforms | Unreal Engine】[虚幻4中文文档]
Click for full view.

Inside the Details panel under Transform, click the lock icon for Scale and set the XYZ values to 3.0.

【虚幻4翻译文档-1. Working with Actor Transforms | Unreal Engine】[虚幻4中文文档]



Clicking the lock icon will ensure that the X, Y and Z values scale uniformly rather than independatly of one another.

As you make the changes, the sphere in the level will update to the new values entered.

【虚幻4翻译文档-1. Working with Actor Transforms | Unreal Engine】[虚幻4中文文档]



Set the Location values for XYZ to -140.0, 380.0, and 350.0 respectively and set the Mobility to Movable.

【虚幻4翻译文档-1. Working with Actor Transforms | Unreal Engine】[虚幻4中文文档]



This will move the Actor up in the air slightly above the stairs and enable its ability to change during gameplay.
End Result
We've set the Location, Scale and Moblity for our Actor via the Details panel directly however you can also manipulate Actors inside the viewport using the Transform tools. Using the Details panel properties is very useful when you need things to line up percisely or need exact numerical values.

Next up we will update the Material applied to our Actor through the Details panel.


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调整 Actor 属性




     



   
【虚幻4翻译文档-1. Working with Actor Transforms | Unreal Engine】[虚幻4中文文档]



      




   


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发表于 2016-7-2 18:06:13 | 显示全部楼层
怎么下载额
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发表于 2016-7-3 17:25:51 来自手机 | 显示全部楼层
哈哈哈好大呀
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发表于 2016-7-4 09:58:56 来自手机 | 显示全部楼层
感谢分享,下载看看
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发表于 2016-7-6 01:39:01 | 显示全部楼层
合集看着不错。
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发表于 2016-7-7 04:24:53 | 显示全部楼层
哈哈哈好大呀
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发表于 2016-7-9 20:54:06 来自手机 | 显示全部楼层
加油摸摸大,感谢楼主分享
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发表于 2016-7-12 09:02:32 | 显示全部楼层
我吭哧瘪肚 终于下载下来了,但是不会用- -
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