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Blend Spaces are special assets which can be sampled in AnimGraphs that allow for blending of animations based on the values of two inputs. Simple blending between two animations based on a single input can be performed using one of the standard blend nodes available in Animation Blueprints. Blend Spaces provide a means of doing more complex blending between multiple animations based on multiple values (currently limited to two).
At the end of this guide, you'll have a character that can blend between jogging and walking animation states.
Steps
2. Setting up the Animation Blueprint
3. Setting up the Character Blueprint
1. Setting up the Blend Space
Click to Start
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