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本页面的内容:
Movement Toolbar
View Options Toolbar
Preview Mode
Perspective
View Mode
Show
Preview LODs
Playback Speed
显示标志
控件
动画预览设置面板
视口 面板允许在特定的骨架网格物体上预览动画序列、混合空间及 动画蓝图 的其他方面内容 。所使用的网格物体通过动画预览设置面板进行指定。该面板由一个3D透视口和一个工具条组成,工具条内包含了用于控制该预览的动画播放的按钮。
Movement Toolbar
View Options Toolbar
Viewport
Timeline and Control Bar
Movement Toolbar
The Movement Toolbar contains a collection of tools for moving, rotating, or scaling bones as well as how they are moved, rotated, or scaled with Grid Snapping. This toolbar also has an option for setting the relative coordinate system for movement or rotation as well as an option to set the camera movement speed when moving around in the viewport.
Option
Description
Translates skeletal bones.
Rotates skeletal bones.
The last option scales skeletal bones (if applicable, grayed out by default).
Sets the relative coordinate system for moving and rotating the mesh (World or Local).
Enables or disables snapping to the grid when dragging objects around and the Position Grid Snap value.
Enables or disables snapping to the grid when rotating objects around and the Rotation Grid Snap value.
Enables or disables snapping to the grid when scaling objects and the Scale Grid Snap value.
Adjust the speed of the camera while moving around in the viewport.View Options Toolbar
The View Options Toolbar contains a series of buttons that hold options for what is displayed in the viewport.
Preview Mode
The Preview Mode Button
provides the following options:
Option
Description
AutoPreviews whatever is active in the viewport.LockLocks the viewport to what is currently being previewed. This allows you to preview one item while viewing or editing another.Camera FollowFollow the bounds of the mesh.In-game BoundUses in-game bounds on the preview mesh.
Perspective
The Perspective Button
provides the following options:
Option
Description
PerspectiveSwitches the viewport to perspective view (this is the default setting).TopSwitches the viewport to top view.SideSwitches the viewport to side view.FrontSwitches the viewport to front view.
View Mode
The View Mode Button
provides the following options:
Option
Description
LitRenders the scene with normal lighting (this is the default setting).UnlitRenders the scene with no lighting.WireframeRenders the scene in brush wireframe.Detail LightingRenders the scene with detail lighting only.Lighting OnlyRenders the scene with lights only, no textures.Light ComplexityRenders the scene with light complexity visualization.Shader ComplexityRenders the scene with shader complexity visualization.Stationary Light OverlapVisualizes overlap of stationary lights.Lightmap DensityRenders the scene with lightmap density visualization.ReflectionsRenders the scene with reflections only.ExposureUse automatic exposure or set a fixed exposure value.
Show
The Show Button
provides the following options:
Option
Description
Field of ViewAdjust the viewports field of view.Mute AudioMutes audio from the preview.Reference PoseShows the reference pose on the preview mesh.BoundShows bounds on the preview mesh.MeshShows the preview mesh.Uncompressed AnimationDisplays the skeleton with uncompressed animation data.NonRetargeted AnimationDisplays the skeleton with non-retargeted animation data.Additive BaseDisplays the skeleton in an additive base pose.SocketsDisplay socket hitpoints.BonesDisplay skeleton in viewport.Bone NamesDisplay Bone Names of the skeleton in the viewport.View Selected Bone WeightDisplays the weights of the selected bones in the viewport.Display InfoDisplays information about the mesh in the viewport.
Scene Setup
Option
Description
FloorToggle the display of the floor.SkyToggle the display of the sky.Floor Height OffsetHeight offset for the floor mesh (stored per-mesh).GridToggle the display of the grid.Highlight OriginHighlight the origin lines on the grid.Background BrightnessChange background color and assign a brightness value.
Advanced
Option
Description
UV VisualizationToggles the display of the mesh's UVs for the specified channel.NormalsToggles the display of vertex normals in the Preview Pane.TangentsToggles the display of vertex tangents in the Preview Pane.BinormalsToggles the display of vertex binormals (orthogonal vector to normal and tangent) in the Preview Pane.Hierarchy Local AxesShow or hide local bone axis (All, Selected Hierarchy or None).
Preview LODs
The Preview LODs Button
provides the following options:
Option
Description
LOD AutoAutomatically selects the Level Of Detail (LOD) (this is the default setting).LOD 0Selects LOD 0 as the LOD.
Playback Speed
The Playback Speed Button
provides the following options:
Option
Description
x0.1Sets the playback speed to 0.1.x0.25Sets the playback speed to 0.25.x0.5Sets the playback speed to 0.5.x1.0Sets the playback speed to 1.0 (this is the default setting).x2.0Sets the playback speed to 2.0.x5.0Sets the playback speed to 5.0.x10.0Sets the playback speed to 10.0.显示标志
该视口包含一个具有各种选项的菜单,用于指定视口的行为。
选项
描述
预览模式
控件
这个控制条包含了以下控件:
控件
描述
时间轴显示了 动画序列 或 混合空间 的帧,并允许滑过帧来进行预览。在当前位置显示了一个红条。左击该红条并进行拖拽 就可以浏览帧。
跳转到 动画序列 或 混合空间 的第一帧。
跳转到 动画序列 或 混合空间 中的前一帧。
开始反向播放 动画序列 或 混合空间 。当播放动画时,会显示暂停按钮。
开始正向播放 动画序列 或 混合空间 。当播放动画时,会显示暂停按钮。
跳转到 动画序列 或 混合空间 的下一帧。
跳转到 动画序列 或 混合空间 的最后一帧。
在播放一次和循环播放之间进行切换。当启用循环播放时,该按钮变为红色。动画预览设置面板
动画预览设置 面板用于配置预览视口。它显示了应用骨架的骨架网格物体的列表,此骨架创建了正在编辑的 VimBlueprint
。要想在把一个网格物体设置为 在预览视口中使用的预览网格物体,请在列表中选中该网格物体并点击 用作为预览网格物体 。要想删除预览视口中当前正在使用的网格物体,那么请点击 Clear preview(清除预览) 按钮。您可以使用骨架网格物体列表上方的文本框过滤 该列表。
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