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[引擎各个功能] 【编辑动画序列 | Unreal Engine】

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发表于 2016-6-25 13:58:16 | 显示全部楼层 |阅读模式



【虚幻4翻译文档-编辑动画序列 | Unreal Engine】[虚幻4中文文档]



本页面的内容:

      
Interface

Notifies

Notify Tracks

Working with Notifies

Timeline
     
动画序列编辑器 提供了预览及编辑单独的 动画序列 资源的功能。在其属性中可以设置 动画序列 的压缩机制,可以添加动画通知事件(也称为通知)来基于动画触发相机特效、粒子特效、声效等。
Interface
The Animation Sequence Editor consists of the following:

【虚幻4翻译文档-编辑动画序列 | Unreal Engine】[虚幻4中文文档]



Toolbar - Displays the name of the AnimationSequence currently being edited.

Track List - Editable list of tracks for creating/editing notifies. See below for instructions on creating and removing tracks as well as creating and working with notifies.

Timeline - Displays information about, and provides controls for, playback of the preview in the Viewport panel of Persona.
Notifies
An animation Notify is an event along a particular animation at which you can cause something to happen. For instance, the moment a character's foot hits the floor, you can create a Notify along the timeline to play a footstep sound. Other notifies are available as well, allowing for particle, camera, and sound effects. You may also create custom notifies that trigger your own events.

For more information on Animation Notifies, please see the 动画通知 (通知) page.
Notify Tracks
Notifies are stored in Tracks within AnimationSequences. A track is essentially a container that can hold any number of Notifies, and an AnimationSequence can have any number of tracks. Using multiple tracks makes it easier to organize and visualize Notifies, especially in cases where an AnimationSequence requires large numbers or several different types of Notifies.

Every AnimationSequence has a single track by default; however, additional tracks can be added to the sequence and existing tracks can be removed using the controls to the right of the tracks.

Adding a new track

In the Track List, click the
【虚幻4翻译文档-编辑动画序列 | Unreal Engine】[虚幻4中文文档]

button next to an existing track:

【虚幻4翻译文档-编辑动画序列 | Unreal Engine】[虚幻4中文文档]



A new track is added above the existing track in the list:

【虚幻4翻译文档-编辑动画序列 | Unreal Engine】[虚幻4中文文档]



Removing an existing track

In the Track List, click the
【虚幻4翻译文档-编辑动画序列 | Unreal Engine】[虚幻4中文文档]

button next to the track you want to remove:

【虚幻4翻译文档-编辑动画序列 | Unreal Engine】[虚幻4中文文档]



The track is removed from the list:

【虚幻4翻译文档-编辑动画序列 | Unreal Engine】[虚幻4中文文档]


Working with Notifies
Notifies can be added to tracks, moved around inside a track, and moved back and forth between different tracks within the Track List. This makes it extremely easy to tweak the position of a Notify or quickly arrange them logically.

Creating a Notify

Notifies of any existing type or custom Notifies can be added through the context menu. Right-clicking on a track displays the context menu. All available types of Notifies are listed in the Add a notify flyout menu. Select the type of notify to add to the track:

【虚幻4翻译文档-编辑动画序列 | Unreal Engine】[虚幻4中文文档]



The new Notify is added to the track at the location where you right-clicked:

【虚幻4翻译文档-编辑动画序列 | Unreal Engine】[虚幻4中文文档]



Positioning a Notify

The position of a Notify within the track is extremely important as it determines when the event that corresponds to the Notify is triggered. Moving a Notify around is easy; just click and hold the Left Mouse Button on the Notify and drag the mouse.

【虚幻4翻译文档-编辑动画序列 | Unreal Engine】[虚幻4中文文档]



Release the Left Mouse Button to drop the Notify at that location:

【虚幻4翻译文档-编辑动画序列 | Unreal Engine】[虚幻4中文文档]



Switching Tracks

Moving notifies between tracks is extremely easy. In fact, it is essentially the same as the process for positioning Notifies described above. The only difference is you release the notify on a different track than where it started.

【虚幻4翻译文档-编辑动画序列 | Unreal Engine】[虚幻4中文文档]



【虚幻4翻译文档-编辑动画序列 | Unreal Engine】[虚幻4中文文档]



【虚幻4翻译文档-编辑动画序列 | Unreal Engine】[虚幻4中文文档]


Timeline
【虚幻4翻译文档-编辑动画序列 | Unreal Engine】[虚幻4中文文档]



The information bar in the Timeline displays the following playback information:


Info
Description

AnimationThe name of the AnimationSequence currently being edited.PercentageThe current playback position expressed as a percentage of the whole animation.Current TimeThe current playback position expressed in seconds.Current FrameThe current playback position expressed in frames.
这个控制条包含了以下控件:


控件
描述

【虚幻4翻译文档-编辑动画序列 | Unreal Engine】[虚幻4中文文档]

时间轴显示了 动画序列 或 混合空间 的帧,并允许滑过帧来进行预览。在当前位置显示了一个红条。左击该红条并进行拖拽 就可以浏览帧。
【虚幻4翻译文档-编辑动画序列 | Unreal Engine】[虚幻4中文文档]

跳转到 动画序列 或 混合空间 的第一帧。
【虚幻4翻译文档-编辑动画序列 | Unreal Engine】[虚幻4中文文档]

跳转到  动画序列 或 混合空间 中的前一帧。
【虚幻4翻译文档-编辑动画序列 | Unreal Engine】[虚幻4中文文档]

【虚幻4翻译文档-编辑动画序列 | Unreal Engine】[虚幻4中文文档]

开始反向播放 动画序列 或 混合空间 。当播放动画时,会显示暂停按钮。
【虚幻4翻译文档-编辑动画序列 | Unreal Engine】[虚幻4中文文档]


开始正向播放 动画序列 或 混合空间 。当播放动画时,会显示暂停按钮。
【虚幻4翻译文档-编辑动画序列 | Unreal Engine】[虚幻4中文文档]

跳转到 动画序列 或 混合空间 的下一帧。
【虚幻4翻译文档-编辑动画序列 | Unreal Engine】[虚幻4中文文档]

跳转到 动画序列 或 混合空间 的最后一帧。
【虚幻4翻译文档-编辑动画序列 | Unreal Engine】[虚幻4中文文档]

【虚幻4翻译文档-编辑动画序列 | Unreal Engine】[虚幻4中文文档]

在播放一次和循环播放之间进行切换。当启用循环播放时,该按钮变为红色。
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发表于 2016-7-2 18:54:18 | 显示全部楼层
感谢分享,下载看看
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发表于 2016-7-3 20:57:10 来自手机 | 显示全部楼层
看看这个得多少钱
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发表于 2016-7-4 10:48:40 来自手机 | 显示全部楼层
版主我爱你
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发表于 2016-7-6 18:28:44 来自手机 | 显示全部楼层
瞧一瞧看一看,看看我又没有!
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发表于 2016-7-19 15:07:37 | 显示全部楼层
加油摸摸大,感谢楼主分享
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发表于 2016-7-21 02:22:44 | 显示全部楼层
谢谢 分享 这个我还记得 不错
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发表于 2016-7-23 21:16:20 来自手机 | 显示全部楼层
这个多少金币啊。
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