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This is a feature that is currently undergoing development and may not work as expected or may change in future revisions.
Sequencer is the successor to Matinee and gives users the ability to create in-game cinematics through a specialized multi-track editor. By creating Level Sequences and adding Tracks, users can define the make up of each Track which will define the content for their sequence. Tracks can consist of things like Animation (for animating a character), Transformation (moving things around in the scene like Camera), Audio (for including a music or sound effect), etc.
This page covers the basics of the Sequencer Editor inside Unreal Engine 4.
Sequencer is in the early stages of development and you will need to enable it before you can start working with it. Please see the 启用和打开 Sequencer page for more information.
Level Sequences
The Level Sequence asset is similar to the Matinee Actor and must be created before you can begin working with Sequencer.
You can create one from the Toolbar under Cinematics or from the Content Browser as seen below.
相关页面
Sequencer 概述
Sequencer 编辑器参考
Sequencer - 操作指南
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