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Before we can start to build the Global Menu HUD we first need to create a new HUD Actor so that the Blueprint code that we create has a location to be stored. In the following section of this Quick Start we will go over how to create a new HUD to your Gear VR project.
First need to create a new HUD by Right - Clicking in the Content Browser and then selecting the Blueprint Class option from the Create Basic Asset section.
From the Pick Parent Class menu, input HUD into the Search and the select the HUD class.
Once created, give the HUD a name. For this example we will use GearVR_GlobalMenu as the name for this Blueprint HUD.
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