|
Previous Step
Next Step
Quick Start Home
With the HUD now created, it is now time to assign it so the project you are working with will use this HUD instead of the default one. To accomplish this please do the following:
On the Main Toolbar, click on the Blueprints icon to expose the Blueprint options for this level.
From the Blueprints menu, move the mouse over the Game Mode settings in the Project Settings section to expose the Game Mode Classes section.
In the Game Mode Classes move the mouse to the section that says HUD:New and then from the menu that is displayed, select the Select HUD Class option, then select the GearVR_GlobalMenu HUD.
Previous Step
Next Step
Quick Start Home
|
|